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編集 : イベント/深淵討伐戦/020 (ID:#enemy_2_1)
イベント
深淵討伐戦
020
*** {{BOSS1}} [#enemy_2_1] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS1}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~&color(#f00){物防(EX)};|&color(#f00){500 (+100)};|&color(#f00){800 (+200)};|&color(#f00){1800 (+350)};|&color(#f00){1800 (+350)};| |~&color(#00f){魔防(EX)};|&color(#00f){500 (+100)};|&color(#00f){800 (+200)};|&color(#00f){2200 (+350)};|&color(#00f){2200 (+350)};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2| -|''UB'' --物理or魔法攻撃力が最も高い「&color(#f00){1人};」対象 挑発無効&ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){77,805};}; / &color({{MODE2}}){H:&color(#f00){255,005};}; / &color({{MODE3}}){VH:540,005};}; &ref(icon/abnormal/麻痺,48%,nolink); ''麻痺'' (3秒) &ref(icon/abnormal/物理攻撃力ダウン,48%,nolink); ''物理攻撃力ダウン'' (90秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){10};}; / &color({{MODE2}}){H:&color(#00f){30};}; / &color({{MODE3}}){VH:50};}; &ref(icon/abnormal/魔法攻撃力ダウン,48%,nolink); ''魔法攻撃力ダウン'' (90秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){10};}; / &color({{MODE2}}){H:&color(#00f){30};}; / &color({{MODE3}}){VH:50};}; &ref(icon/skill/1001,nolink,30%); ''TPダメージ'' &color(#f00){200}; -|''Skill1'' --「&color(#f00){全体};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){55,603};}; / &color({{MODE2}}){H:&color(#f00){174,003};}; / &color({{MODE3}}){VH:360,003};}; &ref(icon/abnormal/物理攻撃力ダウン,48%,nolink); ''物理攻撃力ダウン'' (12秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){5};}; / &color({{MODE2}}){H:&color(#00f){15};}; / &color({{MODE3}}){VH:25};}; &ref(icon/abnormal/魔法攻撃力ダウン,48%,nolink); ''魔法攻撃力ダウン'' (12秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){5};}; / &color({{MODE2}}){H:&color(#00f){15};}; / &color({{MODE3}}){VH:25};}; --「&color(#f00){敵};」対象 &ref(icon/skill/1006,nolink,30%); ''TP回復'' &color(#f00){680}; -|''Skill2'' --前方から「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){466,838};}; / &color({{MODE2}}){H:&color(#f00){1,638,038};}; / &color({{MODE3}}){VH:3,520,038};};
*** {{BOSS1}} [#enemy_2_1] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS1}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~&color(#f00){物防(EX)};|&color(#f00){500 (+100)};|&color(#f00){800 (+200)};|&color(#f00){1800 (+350)};|&color(#f00){1800 (+350)};| |~&color(#00f){魔防(EX)};|&color(#00f){500 (+100)};|&color(#00f){800 (+200)};|&color(#00f){2200 (+350)};|&color(#00f){2200 (+350)};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2| -|''UB'' --物理or魔法攻撃力が最も高い「&color(#f00){1人};」対象 挑発無効&ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){77,805};}; / &color({{MODE2}}){H:&color(#f00){255,005};}; / &color({{MODE3}}){VH:540,005};}; &ref(icon/abnormal/麻痺,48%,nolink); ''麻痺'' (3秒) &ref(icon/abnormal/物理攻撃力ダウン,48%,nolink); ''物理攻撃力ダウン'' (90秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){10};}; / &color({{MODE2}}){H:&color(#00f){30};}; / &color({{MODE3}}){VH:50};}; &ref(icon/abnormal/魔法攻撃力ダウン,48%,nolink); ''魔法攻撃力ダウン'' (90秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){10};}; / &color({{MODE2}}){H:&color(#00f){30};}; / &color({{MODE3}}){VH:50};}; &ref(icon/skill/1001,nolink,30%); ''TPダメージ'' &color(#f00){200}; -|''Skill1'' --「&color(#f00){全体};」対象 &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){55,603};}; / &color({{MODE2}}){H:&color(#f00){174,003};}; / &color({{MODE3}}){VH:360,003};}; &ref(icon/abnormal/物理攻撃力ダウン,48%,nolink); ''物理攻撃力ダウン'' (12秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){5};}; / &color({{MODE2}}){H:&color(#00f){15};}; / &color({{MODE3}}){VH:25};}; &ref(icon/abnormal/魔法攻撃力ダウン,48%,nolink); ''魔法攻撃力ダウン'' (12秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){5};}; / &color({{MODE2}}){H:&color(#00f){15};}; / &color({{MODE3}}){VH:25};}; --「&color(#f00){敵};」対象 &ref(icon/skill/1006,nolink,30%); ''TP回復'' &color(#f00){680}; -|''Skill2'' --前方から「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){466,838};}; / &color({{MODE2}}){H:&color(#f00){1,638,038};}; / &color({{MODE3}}){VH:3,520,038};};
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